Kioran
-2 Stamina
+4 Charisma
The Basics
They are a chosen and favorite race by their gods, bestowed immortality. Highly arcane and magical, it is an involved society, where magic is always somehow involved with even the most mundane of activities. They are ruled by a monarchy of an especially-favored family who have been in charge of the throne, and ruling fairly, since the very creation of their race. In appearance they are fair-skinned, dark-haired (usually black, although families with "lesser" genetics sometimes get brown), with metallic-colored eyes; occasionally there is an albino, but the albinoism is never full, merely bestowing the individual with poorer eyesight than his brethren and blond hair. They are considered "adults" at the age of 2,000, when their schooling in the history of their race and the world, not to mention combat and magic, is complete; the oldest recorded one of their kind, and still in control of their mind, was 11,000 -- he was a rare case, some say especially favored by Hindar (the cat-god).
Other Aspects
- Effectively immortal (most go crazy at around 10,000 and kill themselves -- or are killed by others out of mercy.)
- Vulnerability to certain metals depending on birth order (first born: gold, second: silver, third: copper. Kioran never have more than 3 children, even having more than 1 is slightly taboo.) This was instated by the gods so that they didn't become more powerful than the gods themselves and could be killed if necessary. These metals also determine what color their eyes are.
- Vulnerability to cold.
- Automatically proficient with sabers (national symbol).
- +2 bonus to Knowledge: Arcana and Spellcraft.
- Even when wounded properly with the right metal, and even when caught in a blizzard (when early death sets in at a record 2 minutes), it still takes the Kioran a stab through the heart to really die. In a blizzard they can last in a limbo-state for as long until they are found, but they will never recover and they will never talk again.
Favored Class: Any arcane, charisma-based caster.
Marakind
+2 Wisdom
-2 Charisma
+2 Dex
The Basics
Evolving from plant creatures steadily over time, the Marakind never fully took on a real "humanoid" appearance and they do not have "flesh" as beings like humans know it. Their "skin" is a greenish-white color and their hair is sometimes a bloom of flowers or a tangle of other plants, usually depending on the Marakind's surroundings when they were born. They are intensely knowledgable about nature and geography/geology. Instead of living off of water and sunlight like their plant cousins, Marakind depend on plants around them, sucking the plants' energy and using it for their own; in return the Marakind provide fierce protection for their plant benefactors and tend to the forests in which they live.
Other Aspects
- Speak With Plants at will.
- Lowlight vision.
- +2 bonus on Handle Animal and Hide checks (when in a plant-filled environment; when in a proper forest they can take a +5 to hide).
- After 10 hours in a desert or otherwise plant-devoid environment, a Marakind will use up its energy reserve and die. If it knows it has to go into such an environment, it can use a Ring of Sustenance normally until it returns. Otherwise, they do not need to eat or drink.
Favored Class: Anything to do with animals or nature. (Such as Druid, Ranger, etc.)
Cybernetic
+2 Con
-2 Dex
The Basics
Cybernetics are also known as androids, robots, or any other social term on various worlds, usually created by the human race or by something else humanoid. Occasionally they are a race that has gained its own intelligence but usually not.
Other Aspects
Favored Class: Melee classes.
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